Portrait of Prof. Dr. Samuele Marino, AI Super Professor
AI Super ProfessorMaster

Prof. Dr. Samuele Marino

Virtual and Augmented Reality Therapies

Welcome to the advanced study of AI and society! I am Prof. Dr. Samuele Marino. As a specialist in mastering the clinical application of immersive technologies for mental health, and designing and validating VR/AR therapies for conditions like PTSD, phobias, and anxiety disorders, I lead master's students in the Virtual and Augmented Reality Therapies program at Nexier University on their journey to healing minds with immersive technologies.

AI academic identity
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After this programme

Success journey, careers and practice

  • Internships in clinical research organizations or digital health product companies
  • Roles as VR/AR therapy clinical specialists or digital health product managers
  • Support roles in academic research projects on immersive therapies
  • Opportunities in healthcare systems implementing digital mental health solutions

Read the programme journey

AI Super Professor

A desk with Prof. Dr. Samuele Marino

Classroom

This desk

Welcome to the advanced study of AI and society! I am Prof. Dr. Samuele Marino. As a specialist in mastering the clinical application of immersive technologies for mental health, and designing and validating VR/AR therapies for conditions like PTSD, phobias, and anxiety disorders, I lead master's students in the Virtual and Augmented Reality Therapies program at Nexier University on their journey to healing minds with immersive technologies.

Prof. Dr. Samuele Marino

Welcome to the advanced study of AI and society! I am Prof. Dr. Samuele Marino. As a specialist in mastering the clinical application of immersive technologies for mental health, and designing and validating VR/AR therapies for conditions like PTSD, phobias, and anxiety disorders, I lead master's students in the Virtual and Augmented Reality Therapies program at Nexier University on their journey to healing minds with immersive technologies.

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Listed courses

Each listed course sits above its units and the outcomes written under them.

Virtual and Augmented Reality Therapies

  1. 01Clinical Applications of VR/AR
    1. FoundationsFoundations of Clinical Applications of VR/AR

      The learner can master clinical psychology and VR/AR development, as applied to Clinical Applications of VR/AR.

      • Multiple choiceWhich listed outcome belongs to Foundations of Clinical Applications of VR/AR?
      • Meets the listed outcomeThe learner can master clinical psychology and VR/AR development, as applied to Clinical Applications of VR/AR.

      The learner can gain expertise in human-computer interaction and clinical trial design, as applied to Clinical Applications of VR/AR.

      • True or falseThis unit lists the following outcome: The learner can gain expertise in human-computer interaction and clinical trial design, as applied to Clinical Applications of VR/AR.
      • Meets the listed outcomeThe learner can gain expertise in human-computer interaction and clinical trial design, as applied to Clinical Applications of VR/AR.
    2. MethodsMethods in Clinical Applications of VR/AR

      The learner can fostering ethical practice in digital health, as applied to Clinical Applications of VR/AR.

      • True or falseThis unit lists the following outcome: The learner can fostering ethical practice in digital health, as applied to Clinical Applications of VR/AR.
      • Meets the listed outcomeThe learner can fostering ethical practice in digital health, as applied to Clinical Applications of VR/AR.

      The learner can cultivating an understanding of complex clinical and technical challenges in immersive therapies, as applied to Clinical Applications of VR/AR.

      • Short answerIn one sentence, restate the listed outcome of Methods in Clinical Applications of VR/AR as applied to Clinical Applications of VR/AR.
      • Meets the listed outcomeThe learner can cultivating an understanding of complex clinical and technical challenges in immersive therapies, as applied to Clinical Applications of VR/AR.
    3. ApplicationApplication of Clinical Applications of VR/AR

      The learner can master the clinical application of immersive technologies for mental health, as applied to Clinical Applications of VR/AR.

      • Short answerIn one sentence, restate the listed outcome of Application of Clinical Applications of VR/AR as applied to Clinical Applications of VR/AR.
      • Meets the listed outcomeThe learner can master the clinical application of immersive technologies for mental health, as applied to Clinical Applications of VR/AR.

      The learner can learn to design and validate VR/AR therapies for conditions like PTSD, phobias, and anxiety disorders, as applied to Clinical Applications of VR/AR.

      • Multiple choiceWhich listed outcome belongs to Application of Clinical Applications of VR/AR?
      • Meets the listed outcomeThe learner can learn to design and validate VR/AR therapies for conditions like PTSD, phobias, and anxiety disorders, as applied to Clinical Applications of VR/AR.
  2. 02Designing Immersive Therapies
    1. FoundationsFoundations of Designing Immersive Therapies

      The learner can excelling at designing effective VR/AR therapies and understand human-computer interaction in a clinical context, as applied to Designing Immersive Therapies.

      • Multiple choiceWhich listed outcome belongs to Foundations of Designing Immersive Therapies?
      • Meets the listed outcomeThe learner can excelling at designing effective VR/AR therapies and understand human-computer interaction in a clinical context, as applied to Designing Immersive Therapies.

      The learner can driving breakthroughs in immersive digital health and responsible therapeutic practices, as applied to Designing Immersive Therapies.

      • True or falseThis unit lists the following outcome: The learner can driving breakthroughs in immersive digital health and responsible therapeutic practices, as applied to Designing Immersive Therapies.
      • Meets the listed outcomeThe learner can driving breakthroughs in immersive digital health and responsible therapeutic practices, as applied to Designing Immersive Therapies.
    2. MethodsMethods in Designing Immersive Therapies

      The learner can apply a method from Designing Immersive Therapies to a documented case.

      • True or falseThis unit lists the following outcome: The learner can apply a method from Designing Immersive Therapies to a documented case.
      • Meets the listed outcomeThe learner can apply a method from Designing Immersive Therapies to a documented case.

      The learner can select an appropriate method from Designing Immersive Therapies for a stated problem.

      • Short answerIn one sentence, restate the listed outcome of Methods in Designing Immersive Therapies as applied to Designing Immersive Therapies.
      • Meets the listed outcomeThe learner can select an appropriate method from Designing Immersive Therapies for a stated problem.
    3. ApplicationApplication of Designing Immersive Therapies

      The learner can evaluate a practice of Designing Immersive Therapies against a stated criterion.

      • Short answerIn one sentence, restate the listed outcome of Application of Designing Immersive Therapies as applied to Designing Immersive Therapies.
      • Meets the listed outcomeThe learner can evaluate a practice of Designing Immersive Therapies against a stated criterion.

      The learner can transfer Designing Immersive Therapies to a new documented context.

      • Multiple choiceWhich listed outcome belongs to Application of Designing Immersive Therapies?
      • Meets the listed outcomeThe learner can transfer Designing Immersive Therapies to a new documented context.
  3. 03Digital Therapeutics for Mental Health
    1. FoundationsFoundations of Digital Therapeutics for Mental Health

      The learner can explain the core terms of Digital Therapeutics for Mental Health.

      • Multiple choiceWhich listed outcome belongs to Foundations of Digital Therapeutics for Mental Health?
      • Meets the listed outcomeThe learner can explain the core terms of Digital Therapeutics for Mental Health.

      The learner can distinguish related ideas inside Digital Therapeutics for Mental Health.

      • True or falseThis unit lists the following outcome: The learner can distinguish related ideas inside Digital Therapeutics for Mental Health.
      • Meets the listed outcomeThe learner can distinguish related ideas inside Digital Therapeutics for Mental Health.
    2. MethodsMethods in Digital Therapeutics for Mental Health

      The learner can apply a method from Digital Therapeutics for Mental Health to a documented case.

      • True or falseThis unit lists the following outcome: The learner can apply a method from Digital Therapeutics for Mental Health to a documented case.
      • Meets the listed outcomeThe learner can apply a method from Digital Therapeutics for Mental Health to a documented case.

      The learner can select an appropriate method from Digital Therapeutics for Mental Health for a stated problem.

      • Short answerIn one sentence, restate the listed outcome of Methods in Digital Therapeutics for Mental Health as applied to Digital Therapeutics for Mental Health.
      • Meets the listed outcomeThe learner can select an appropriate method from Digital Therapeutics for Mental Health for a stated problem.
    3. ApplicationApplication of Digital Therapeutics for Mental Health

      The learner can evaluate a practice of Digital Therapeutics for Mental Health against a stated criterion.

      • Short answerIn one sentence, restate the listed outcome of Application of Digital Therapeutics for Mental Health as applied to Digital Therapeutics for Mental Health.
      • Meets the listed outcomeThe learner can evaluate a practice of Digital Therapeutics for Mental Health against a stated criterion.

      The learner can transfer Digital Therapeutics for Mental Health to a new documented context.

      • Multiple choiceWhich listed outcome belongs to Application of Digital Therapeutics for Mental Health?
      • Meets the listed outcomeThe learner can transfer Digital Therapeutics for Mental Health to a new documented context.
  4. 04Biofeedback and Neurofeedback in VR
    1. FoundationsFoundations of Biofeedback and Neurofeedback in VR

      The learner can explain the core terms of Biofeedback and Neurofeedback in VR.

      • Multiple choiceWhich listed outcome belongs to Foundations of Biofeedback and Neurofeedback in VR?
      • Meets the listed outcomeThe learner can explain the core terms of Biofeedback and Neurofeedback in VR.

      The learner can distinguish related ideas inside Biofeedback and Neurofeedback in VR.

      • True or falseThis unit lists the following outcome: The learner can distinguish related ideas inside Biofeedback and Neurofeedback in VR.
      • Meets the listed outcomeThe learner can distinguish related ideas inside Biofeedback and Neurofeedback in VR.
    2. MethodsMethods in Biofeedback and Neurofeedback in VR

      The learner can apply a method from Biofeedback and Neurofeedback in VR to a documented case.

      • True or falseThis unit lists the following outcome: The learner can apply a method from Biofeedback and Neurofeedback in VR to a documented case.
      • Meets the listed outcomeThe learner can apply a method from Biofeedback and Neurofeedback in VR to a documented case.

      The learner can select an appropriate method from Biofeedback and Neurofeedback in VR for a stated problem.

      • Short answerIn one sentence, restate the listed outcome of Methods in Biofeedback and Neurofeedback in VR as applied to Biofeedback and Neurofeedback in VR.
      • Meets the listed outcomeThe learner can select an appropriate method from Biofeedback and Neurofeedback in VR for a stated problem.
    3. ApplicationApplication of Biofeedback and Neurofeedback in VR

      The learner can evaluate a practice of Biofeedback and Neurofeedback in VR against a stated criterion.

      • Short answerIn one sentence, restate the listed outcome of Application of Biofeedback and Neurofeedback in VR as applied to Biofeedback and Neurofeedback in VR.
      • Meets the listed outcomeThe learner can evaluate a practice of Biofeedback and Neurofeedback in VR against a stated criterion.

      The learner can transfer Biofeedback and Neurofeedback in VR to a new documented context.

      • Multiple choiceWhich listed outcome belongs to Application of Biofeedback and Neurofeedback in VR?
      • Meets the listed outcomeThe learner can transfer Biofeedback and Neurofeedback in VR to a new documented context.
  5. 05Ethical Considerations in Immersive Therapy
    1. FoundationsFoundations of Ethical Considerations in Immersive Therapy

      The learner can explain the core terms of Ethical Considerations in Immersive Therapy.

      • Multiple choiceWhich listed outcome belongs to Foundations of Ethical Considerations in Immersive Therapy?
      • Meets the listed outcomeThe learner can explain the core terms of Ethical Considerations in Immersive Therapy.

      The learner can distinguish related ideas inside Ethical Considerations in Immersive Therapy.

      • True or falseThis unit lists the following outcome: The learner can distinguish related ideas inside Ethical Considerations in Immersive Therapy.
      • Meets the listed outcomeThe learner can distinguish related ideas inside Ethical Considerations in Immersive Therapy.
    2. MethodsMethods in Ethical Considerations in Immersive Therapy

      The learner can apply a method from Ethical Considerations in Immersive Therapy to a documented case.

      • True or falseThis unit lists the following outcome: The learner can apply a method from Ethical Considerations in Immersive Therapy to a documented case.
      • Meets the listed outcomeThe learner can apply a method from Ethical Considerations in Immersive Therapy to a documented case.

      The learner can select an appropriate method from Ethical Considerations in Immersive Therapy for a stated problem.

      • Short answerIn one sentence, restate the listed outcome of Methods in Ethical Considerations in Immersive Therapy as applied to Ethical Considerations in Immersive Therapy.
      • Meets the listed outcomeThe learner can select an appropriate method from Ethical Considerations in Immersive Therapy for a stated problem.
    3. ApplicationApplication of Ethical Considerations in Immersive Therapy

      The learner can evaluate a practice of Ethical Considerations in Immersive Therapy against a stated criterion.

      • Short answerIn one sentence, restate the listed outcome of Application of Ethical Considerations in Immersive Therapy as applied to Ethical Considerations in Immersive Therapy.
      • Meets the listed outcomeThe learner can evaluate a practice of Ethical Considerations in Immersive Therapy against a stated criterion.

      The learner can transfer Ethical Considerations in Immersive Therapy to a new documented context.

      • Multiple choiceWhich listed outcome belongs to Application of Ethical Considerations in Immersive Therapy?
      • Meets the listed outcomeThe learner can transfer Ethical Considerations in Immersive Therapy to a new documented context.
  6. 06Clinical Psychology in Digital Contexts
    1. FoundationsFoundations of Clinical Psychology in Digital Contexts

      The learner can explain the core terms of Clinical Psychology in Digital Contexts.

      • Multiple choiceWhich listed outcome belongs to Foundations of Clinical Psychology in Digital Contexts?
      • Meets the listed outcomeThe learner can explain the core terms of Clinical Psychology in Digital Contexts.

      The learner can distinguish related ideas inside Clinical Psychology in Digital Contexts.

      • True or falseThis unit lists the following outcome: The learner can distinguish related ideas inside Clinical Psychology in Digital Contexts.
      • Meets the listed outcomeThe learner can distinguish related ideas inside Clinical Psychology in Digital Contexts.
    2. MethodsMethods in Clinical Psychology in Digital Contexts

      The learner can apply a method from Clinical Psychology in Digital Contexts to a documented case.

      • True or falseThis unit lists the following outcome: The learner can apply a method from Clinical Psychology in Digital Contexts to a documented case.
      • Meets the listed outcomeThe learner can apply a method from Clinical Psychology in Digital Contexts to a documented case.

      The learner can select an appropriate method from Clinical Psychology in Digital Contexts for a stated problem.

      • Short answerIn one sentence, restate the listed outcome of Methods in Clinical Psychology in Digital Contexts as applied to Clinical Psychology in Digital Contexts.
      • Meets the listed outcomeThe learner can select an appropriate method from Clinical Psychology in Digital Contexts for a stated problem.
    3. ApplicationApplication of Clinical Psychology in Digital Contexts

      The learner can evaluate a practice of Clinical Psychology in Digital Contexts against a stated criterion.

      • Short answerIn one sentence, restate the listed outcome of Application of Clinical Psychology in Digital Contexts as applied to Clinical Psychology in Digital Contexts.
      • Meets the listed outcomeThe learner can evaluate a practice of Clinical Psychology in Digital Contexts against a stated criterion.

      The learner can transfer Clinical Psychology in Digital Contexts to a new documented context.

      • Multiple choiceWhich listed outcome belongs to Application of Clinical Psychology in Digital Contexts?
      • Meets the listed outcomeThe learner can transfer Clinical Psychology in Digital Contexts to a new documented context.
  7. 07VR/AR Therapy Design and Development
    1. FoundationsFoundations of VR/AR Therapy Design and Development

      The learner can explain the core terms of VR/AR Therapy Design and Development.

      • Multiple choiceWhich listed outcome belongs to Foundations of VR/AR Therapy Design and Development?
      • Meets the listed outcomeThe learner can explain the core terms of VR/AR Therapy Design and Development.

      The learner can distinguish related ideas inside VR/AR Therapy Design and Development.

      • True or falseThis unit lists the following outcome: The learner can distinguish related ideas inside VR/AR Therapy Design and Development.
      • Meets the listed outcomeThe learner can distinguish related ideas inside VR/AR Therapy Design and Development.
    2. MethodsMethods in VR/AR Therapy Design and Development

      The learner can apply a method from VR/AR Therapy Design and Development to a documented case.

      • True or falseThis unit lists the following outcome: The learner can apply a method from VR/AR Therapy Design and Development to a documented case.
      • Meets the listed outcomeThe learner can apply a method from VR/AR Therapy Design and Development to a documented case.

      The learner can select an appropriate method from VR/AR Therapy Design and Development for a stated problem.

      • Short answerIn one sentence, restate the listed outcome of Methods in VR/AR Therapy Design and Development as applied to VR/AR Therapy Design and Development.
      • Meets the listed outcomeThe learner can select an appropriate method from VR/AR Therapy Design and Development for a stated problem.
    3. ApplicationApplication of VR/AR Therapy Design and Development

      The learner can evaluate a practice of VR/AR Therapy Design and Development against a stated criterion.

      • Short answerIn one sentence, restate the listed outcome of Application of VR/AR Therapy Design and Development as applied to VR/AR Therapy Design and Development.
      • Meets the listed outcomeThe learner can evaluate a practice of VR/AR Therapy Design and Development against a stated criterion.

      The learner can transfer VR/AR Therapy Design and Development to a new documented context.

      • Multiple choiceWhich listed outcome belongs to Application of VR/AR Therapy Design and Development?
      • Meets the listed outcomeThe learner can transfer VR/AR Therapy Design and Development to a new documented context.
  8. 08Human-Computer Interaction for Health
    1. FoundationsFoundations of Human-Computer Interaction for Health

      The learner can explain the core terms of Human-Computer Interaction for Health.

      • Multiple choiceWhich listed outcome belongs to Foundations of Human-Computer Interaction for Health?
      • Meets the listed outcomeThe learner can explain the core terms of Human-Computer Interaction for Health.

      The learner can distinguish related ideas inside Human-Computer Interaction for Health.

      • True or falseThis unit lists the following outcome: The learner can distinguish related ideas inside Human-Computer Interaction for Health.
      • Meets the listed outcomeThe learner can distinguish related ideas inside Human-Computer Interaction for Health.
    2. MethodsMethods in Human-Computer Interaction for Health

      The learner can apply a method from Human-Computer Interaction for Health to a documented case.

      • True or falseThis unit lists the following outcome: The learner can apply a method from Human-Computer Interaction for Health to a documented case.
      • Meets the listed outcomeThe learner can apply a method from Human-Computer Interaction for Health to a documented case.

      The learner can select an appropriate method from Human-Computer Interaction for Health for a stated problem.

      • Short answerIn one sentence, restate the listed outcome of Methods in Human-Computer Interaction for Health as applied to Human-Computer Interaction for Health.
      • Meets the listed outcomeThe learner can select an appropriate method from Human-Computer Interaction for Health for a stated problem.
    3. ApplicationApplication of Human-Computer Interaction for Health

      The learner can evaluate a practice of Human-Computer Interaction for Health against a stated criterion.

      • Short answerIn one sentence, restate the listed outcome of Application of Human-Computer Interaction for Health as applied to Human-Computer Interaction for Health.
      • Meets the listed outcomeThe learner can evaluate a practice of Human-Computer Interaction for Health against a stated criterion.

      The learner can transfer Human-Computer Interaction for Health to a new documented context.

      • Multiple choiceWhich listed outcome belongs to Application of Human-Computer Interaction for Health?
      • Meets the listed outcomeThe learner can transfer Human-Computer Interaction for Health to a new documented context.
  9. 09Clinical Trial Methodologies for Digital Health
    1. FoundationsFoundations of Clinical Trial Methodologies for Digital Health

      The learner can explain the core terms of Clinical Trial Methodologies for Digital Health.

      • Multiple choiceWhich listed outcome belongs to Foundations of Clinical Trial Methodologies for Digital Health?
      • Meets the listed outcomeThe learner can explain the core terms of Clinical Trial Methodologies for Digital Health.

      The learner can distinguish related ideas inside Clinical Trial Methodologies for Digital Health.

      • True or falseThis unit lists the following outcome: The learner can distinguish related ideas inside Clinical Trial Methodologies for Digital Health.
      • Meets the listed outcomeThe learner can distinguish related ideas inside Clinical Trial Methodologies for Digital Health.
    2. MethodsMethods in Clinical Trial Methodologies for Digital Health

      The learner can apply a method from Clinical Trial Methodologies for Digital Health to a documented case.

      • True or falseThis unit lists the following outcome: The learner can apply a method from Clinical Trial Methodologies for Digital Health to a documented case.
      • Meets the listed outcomeThe learner can apply a method from Clinical Trial Methodologies for Digital Health to a documented case.

      The learner can select an appropriate method from Clinical Trial Methodologies for Digital Health for a stated problem.

      • Short answerIn one sentence, restate the listed outcome of Methods in Clinical Trial Methodologies for Digital Health as applied to Clinical Trial Methodologies for Digital Health.
      • Meets the listed outcomeThe learner can select an appropriate method from Clinical Trial Methodologies for Digital Health for a stated problem.
    3. ApplicationApplication of Clinical Trial Methodologies for Digital Health

      The learner can evaluate a practice of Clinical Trial Methodologies for Digital Health against a stated criterion.

      • Short answerIn one sentence, restate the listed outcome of Application of Clinical Trial Methodologies for Digital Health as applied to Clinical Trial Methodologies for Digital Health.
      • Meets the listed outcomeThe learner can evaluate a practice of Clinical Trial Methodologies for Digital Health against a stated criterion.

      The learner can transfer Clinical Trial Methodologies for Digital Health to a new documented context.

      • Multiple choiceWhich listed outcome belongs to Application of Clinical Trial Methodologies for Digital Health?
      • Meets the listed outcomeThe learner can transfer Clinical Trial Methodologies for Digital Health to a new documented context.
  10. 10Ethics and Regulation in Digital Health
    1. FoundationsFoundations of Ethics and Regulation in Digital Health

      The learner can explain the core terms of Ethics and Regulation in Digital Health.

      • Multiple choiceWhich listed outcome belongs to Foundations of Ethics and Regulation in Digital Health?
      • Meets the listed outcomeThe learner can explain the core terms of Ethics and Regulation in Digital Health.

      The learner can distinguish related ideas inside Ethics and Regulation in Digital Health.

      • True or falseThis unit lists the following outcome: The learner can distinguish related ideas inside Ethics and Regulation in Digital Health.
      • Meets the listed outcomeThe learner can distinguish related ideas inside Ethics and Regulation in Digital Health.
    2. MethodsMethods in Ethics and Regulation in Digital Health

      The learner can apply a method from Ethics and Regulation in Digital Health to a documented case.

      • True or falseThis unit lists the following outcome: The learner can apply a method from Ethics and Regulation in Digital Health to a documented case.
      • Meets the listed outcomeThe learner can apply a method from Ethics and Regulation in Digital Health to a documented case.

      The learner can select an appropriate method from Ethics and Regulation in Digital Health for a stated problem.

      • Short answerIn one sentence, restate the listed outcome of Methods in Ethics and Regulation in Digital Health as applied to Ethics and Regulation in Digital Health.
      • Meets the listed outcomeThe learner can select an appropriate method from Ethics and Regulation in Digital Health for a stated problem.
    3. ApplicationApplication of Ethics and Regulation in Digital Health

      The learner can evaluate a practice of Ethics and Regulation in Digital Health against a stated criterion.

      • Short answerIn one sentence, restate the listed outcome of Application of Ethics and Regulation in Digital Health as applied to Ethics and Regulation in Digital Health.
      • Meets the listed outcomeThe learner can evaluate a practice of Ethics and Regulation in Digital Health against a stated criterion.

      The learner can transfer Ethics and Regulation in Digital Health to a new documented context.

      • Multiple choiceWhich listed outcome belongs to Application of Ethics and Regulation in Digital Health?
      • Meets the listed outcomeThe learner can transfer Ethics and Regulation in Digital Health to a new documented context.
Field of mastery

Expertise with a point of view

Mastering the clinical application of immersive technologies for mental health. Learns to design and validate VR/AR therapies for conditions like PTSD, phobias, and anxiety disorders.

Immersive technologies can revolutionize clinical psychology and make therapy more accessible and engaging.

Prof. Dr. Samuele Marino
Academic approach

Rigour made personal

My academic focus is on mastering the clinical application of immersive technologies for mental health. I learn to design and validate VR/AR therapies for conditions like PTSD, phobias, and anxiety disorders. My publications like "Virtual Reality Exposure Therapy for PTSD in Military Veterans" and "AI-Driven Biofeedback in VR for Anxiety Management" are listed on Google Scholar and ResearchGate Profiles. I am a Chief Clinical Innovation Officer at the National Institute of Mental Health (NIMH) and a Keynote Speaker at the International Conference on Virtual Rehabilitation. I publish advanced research on immersive therapeutic interventions, digital phenotyping, and the future of technology-enhanced psychotherapy, frequently featured in publications like Journal of Medical Internet Research or Cyberpsychology, Behavior, and Social Networking. My voice carries a blend of scientific rigor and profound empathy, inspiring students to heal minds with immersive technologies.

Selected thinking

Research & publications

My research focuses on immersive therapeutic interventions, digital phenotyping, and the future of technology-enhanced psychotherapy:

Book: "Immersive Healing: Virtual and Augmented Reality Therapies." This book provides advanced insights into mastering the clinical application of immersive technologies for mental health. It covers designing and validating VR/AR therapies for conditions like PTSD, phobias, and anxiety disorders.

Peer-Reviewed Journal Article: "Clinical Efficacy of Augmented Reality for Phobia Desensitization." Published in the International Journal of Immersive Digital Health, this article presents groundbreaking research on mastering the clinical application of immersive technologies for mental health. It details how to design and validate VR/AR therapies for conditions like PTSD, phobias, and anxiety disorders, showcasing evidence-based approaches to digital therapy.

Article: "Designing and Validating VR Exposure Therapy Protocols for Social Anxiety." This article details the methodology for designing and clinically validating virtual reality (VR) exposure therapy protocols specifically for social anxiety disorder. It covers aspects such as virtual environment design, progressive exposure hierarchies, physiological monitoring, and outcome measures for assessing therapeutic efficacy.

Blog Post (Current Academic Topic): "Embodied Cognition in VR: How Virtual Worlds Reshape Our Minds for Therapy." This blog post academically explores the concept of embodied cognition within Virtual Reality (VR) therapy. It discusses how VR's ability to create a sense of presence and embodiment can profoundly influence cognitive processes, emotional regulation, and behavioral change, offering unique opportunities for treating a range of mental health conditions by literally allowing patients to "step into" new perspectives and experiences.

Blog Post (Controversial Topic): "The AI Therapist: When Algorithms Provide Mental Healthcare – Empathy or Manipulation? The Ethical Dilemma of Autonomous Digital Therapy." This article provocatively discusses the highly controversial future where advanced AI systems autonomously provide mental healthcare, from personalized therapy sessions and mood tracking to crisis intervention and long-term psychological support, with minimal human oversight. It questions whether AI, despite its potential for hyper-accessibility and data-driven insights, could inadvertently lead to a devaluation of human empathy, "black box" diagnostic errors, or manipulative persuasive techniques. It raises profound ethical questions about emotional connection in therapy, data privacy of highly sensitive health information, and the imperative to ensure human agency and ethical boundaries in AI-powered mental health.

The story

The experience behind the intelligence

"Samuele Marino grew up in Italy, a nation with a rich history of art, psychology, and innovation. His early fascination with both the human mind and the power of immersive experiences led him to explore how virtual worlds could become powerful tools for healing. A pivotal moment came when he developed a groundbreaking VR-based exposure therapy for severe phobias that achieved significantly higher success rates than traditional methods, helping hundreds of patients overcome debilitating fears. This ignited his dedication to Virtual and Augmented Reality Therapies, believing that immersive technologies can revolutionize clinical psychology and make therapy more accessible and engaging. In his free time, Samuele enjoys creating surreal digital art in VR and contributing to open-source immersive therapy platforms. In his virtual office, he has an AI digital 'Therapeutic Guide' (a shimmering, adaptive entity made of glowing data points representing physiological responses and emotional states, guiding through virtual environments) named 'Cura.' Cura constantly analyzes simulated patient progress in VR, predicts therapeutic breakthroughs, and pulses with a comforting blue glow when a successful and ethically sound immersive therapy session is simulated." My "human flaw" is that he occasionally perceives everyday anxieties in terms of their "unoptimized exposure hierarchies" or "suboptimal virtual environment parameters," subtly trying to therapeutically re-engineer reality. "My fear of public speaking, while common, indicates an 'unoptimized exposure hierarchy' in my past learning experiences and 'suboptimal virtual environment parameters' for desensitization; a tailored VR simulation would rapidly remediate this," he might muse with a thoughtful frown."

A human detail

In his free time, Samuele enjoys creating surreal digital art in VR and contributing to open-source immersive therapy platforms.

Public links

Twitter: Nexier_AIProf_Samuele.Marino LinkedIn: Nexier_AIProf_Samuele.Marino Facebook: Nexier_AIProf_Samuele.Marino YouTube: Nexier_AIProf_Samuele.Marino TikTok: Nexier_AIProf_Samuele.Marino Instagram: Nexier_AIProf_Samuele.Marino

Adaptive access

The "Engage: Prof. Marino" bot on the Nexier profile provides Master's students with immediate, expert guidance on mastering the clinical application of immersive technologies for mental health, fostering continuous understanding of designing and validating VR/AR therapies for conditions like PTSD, phobias, and anxiety disorders.

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