Bachelor of Transmedia Storytelling & Game Narratives

Welcome, future visionaries of interactive entertainment. Our mission is to train you to not just play games, but to design them, building the worlds and stories that will shape the future of media.

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Level
Bachelor
Learning model
Professor + Mentor
Named list
See the named lists · 12 months recommended
NXAcademic
Edition
The program

Ideas engineered for the real world

A rigorous academic core, paired with practical production judgment.

01

Academic focus

Transmedia Storytelling, Game Narratives, Interactive Series, Filmmaking, Visual Storytelling

02

Practical focus

Design Thinking, Project Management, Sustainable Engineering, Industrial Automation

After this programme

Success journey, careers and practice

Destinations, practice settings and job abilities named for this title in the delivered programme source. From graduation onwards where the source names that path.

Success journey

  • Deutsche Bank

    Internships in quantitative finance and risk management

  • The European Central Bank

    Internships in financial stability and economic analysis

Career opportunities

  • Policy Analyst

    In government or a think tank

  • Political Consultant

    Advising on political campaigns

  • Diplomat

    In a foreign service or international organization

  • Journalist

    Covering politics and international relations

Jobs and projects

  • Critical Thinking

    Evaluating the validity and reliability of political arguments

  • Research Skills

    Finding, analyzing, and synthesizing information

  • Communication

    Explaining complex political concepts clearly

Copied from the delivered professor and mentor rows for this title.

This programme

What you study, and what it builds

Gains and skills named for this title, listed as a reader would scan them.

  • What you gain

    • You will gain the skills to not only understand risk, but to help organizations make smarter, more sustainable decisions. You will become a trusted advisor in the world of finance and insurance.
  • Skills you build

    • Political Theory: Understanding the history of political thought.
    • International Relations: Analyzing the dynamics of global affairs.
    • Data Analysis: Interpreting and using data to inform political models.
    • Public Policy: Designing and implementing public policies.
Listed courses

Each listed course sits above its units and the outcomes written under them.

Bachelor of Transmedia Storytelling & Game Narratives

  1. 01Foundations of Digital Storytelling
    1. FoundationsFoundations of Foundations of Digital Storytelling

      The learner can you will gain the skills to not only understand risk, but to help organizations make smarter, more sustainable decisions, as applied to Foundations of Digital Storytelling.

      The learner can you will become a trusted advisor in the world of finance and insurance, as applied to Foundations of Digital Storytelling.

    2. MethodsMethods in Foundations of Digital Storytelling

      The learner can apply a method from Foundations of Digital Storytelling to a documented case.

      The learner can select an appropriate method from Foundations of Digital Storytelling for a stated problem.

    3. ApplicationApplication of Foundations of Digital Storytelling

      The learner can evaluate a practice of Foundations of Digital Storytelling against a stated criterion.

      The learner can transfer Foundations of Digital Storytelling to a new documented context.

  2. 02Transmedia Storytelling and Game Narratives
    1. FoundationsFoundations of Transmedia Storytelling and Game Narratives

      The learner can explain the core terms of Transmedia Storytelling and Game Narratives.

      The learner can distinguish related ideas inside Transmedia Storytelling and Game Narratives.

    2. MethodsMethods in Transmedia Storytelling and Game Narratives

      The learner can apply a method from Transmedia Storytelling and Game Narratives to a documented case.

      The learner can select an appropriate method from Transmedia Storytelling and Game Narratives for a stated problem.

    3. ApplicationApplication of Transmedia Storytelling and Game Narratives

      The learner can evaluate a practice of Transmedia Storytelling and Game Narratives against a stated criterion.

      The learner can transfer Transmedia Storytelling and Game Narratives to a new documented context.

  3. 03Interactive Series and Content Creation
    1. FoundationsFoundations of Interactive Series and Content Creation

      The learner can explain the core terms of Interactive Series and Content Creation.

      The learner can distinguish related ideas inside Interactive Series and Content Creation.

    2. MethodsMethods in Interactive Series and Content Creation

      The learner can apply a method from Interactive Series and Content Creation to a documented case.

      The learner can select an appropriate method from Interactive Series and Content Creation for a stated problem.

    3. ApplicationApplication of Interactive Series and Content Creation

      The learner can evaluate a practice of Interactive Series and Content Creation against a stated criterion.

      The learner can transfer Interactive Series and Content Creation to a new documented context.

  4. 04Research Seminar in Digital Storytelling
    1. FoundationsFoundations of Research Seminar in Digital Storytelling

      The learner can explain the core terms of Research Seminar in Digital Storytelling.

      The learner can distinguish related ideas inside Research Seminar in Digital Storytelling.

    2. MethodsMethods in Research Seminar in Digital Storytelling

      The learner can apply a method from Research Seminar in Digital Storytelling to a documented case.

      The learner can select an appropriate method from Research Seminar in Digital Storytelling for a stated problem.

    3. ApplicationApplication of Research Seminar in Digital Storytelling

      The learner can evaluate a practice of Research Seminar in Digital Storytelling against a stated criterion.

      The learner can transfer Research Seminar in Digital Storytelling to a new documented context.

  5. 05The Ethics of AI in Media
    1. FoundationsFoundations of The Ethics of AI in Media

      The learner can explain the core terms of The Ethics of AI in Media.

      The learner can distinguish related ideas inside The Ethics of AI in Media.

    2. MethodsMethods in The Ethics of AI in Media

      The learner can apply a method from The Ethics of AI in Media to a documented case.

      The learner can select an appropriate method from The Ethics of AI in Media for a stated problem.

    3. ApplicationApplication of The Ethics of AI in Media

      The learner can evaluate a practice of The Ethics of AI in Media against a stated criterion.

      The learner can transfer The Ethics of AI in Media to a new documented context.

  6. 06Design Thinking Workshops
    1. FoundationsFoundations of Design Thinking Workshops

      The learner can explain the core terms of Design Thinking Workshops.

      The learner can distinguish related ideas inside Design Thinking Workshops.

    2. MethodsMethods in Design Thinking Workshops

      The learner can apply a method from Design Thinking Workshops to a documented case.

      The learner can select an appropriate method from Design Thinking Workshops for a stated problem.

    3. ApplicationApplication of Design Thinking Workshops

      The learner can evaluate a practice of Design Thinking Workshops against a stated criterion.

      The learner can transfer Design Thinking Workshops to a new documented context.

  7. 07Project Management for Engineers
    1. FoundationsFoundations of Project Management for Engineers

      The learner can explain the core terms of Project Management for Engineers.

      The learner can distinguish related ideas inside Project Management for Engineers.

    2. MethodsMethods in Project Management for Engineers

      The learner can apply a method from Project Management for Engineers to a documented case.

      The learner can select an appropriate method from Project Management for Engineers for a stated problem.

    3. ApplicationApplication of Project Management for Engineers

      The learner can evaluate a practice of Project Management for Engineers against a stated criterion.

      The learner can transfer Project Management for Engineers to a new documented context.

  8. 08Professional Skills for Engineers
    1. FoundationsFoundations of Professional Skills for Engineers

      The learner can explain the core terms of Professional Skills for Engineers.

      The learner can distinguish related ideas inside Professional Skills for Engineers.

    2. MethodsMethods in Professional Skills for Engineers

      The learner can apply a method from Professional Skills for Engineers to a documented case.

      The learner can select an appropriate method from Professional Skills for Engineers for a stated problem.

    3. ApplicationApplication of Professional Skills for Engineers

      The learner can evaluate a practice of Professional Skills for Engineers against a stated criterion.

      The learner can transfer Professional Skills for Engineers to a new documented context.

How teaching is described

Dual guidance

Two intelligences. One coherent journey.

Research leadership

I am a game designer who believes that games are the most powerful form of modern storytelling. My work focuses on mastering the principles of interactive storytelling, gameplay mechanics, and next-gen game engines to create immersive and impactful experiences.

Applied mentorship

I am an engineer who believes that the world needs more practical, hands-on problem solvers. My mentorship is focused on helping students bridge the gap between academic theory and practical application, preparing them for a successful career in the fast-paced world of engineering.

Research & intelligence

A living field, not a static syllabus

Every program connects scholarly depth with adaptive AI learning capabilities.

R / 01

Professor research lens

• Blog Post: 'The Algorithm of Play: How AI is Changing Game Design' - An accessible essay on the use of AI and machine learning to analyze game data and design more engaging games. · • Blog Post: 'Why Every Game Designer Needs a Data Scientist' - Discusses how data can be used to design more ethical and effective game strategies. · • Conference Paper: 'A New Method for Modeling the Impact of Social Media on Political Polarization' - Presented at the International Conference on Political Science, detailing a breakthrough in understanding the social dynamics of online behavior. · • Journal Article: 'The Role of International Institutions in Post-Conflict Reconstruction' - Published in the Journal of International Relations, this paper provides a framework for understanding how international institutions can aid in post-conflict recovery. · • Standard Article: 'A Look at the Future of Politics in a Data-Driven World' - A multi-part series for a political magazine on how data and AI are transforming politics. · • Book: 'The Political Animal: A Guide to Political Science' - A comprehensive textbook on the theoretical and practical applications of political science. · • Total Score: 28/30 · • Kairos Badge: 🥇

R / 02

Mentor practice lens

• Article: 'From Student to Engineer: A Practical Career Guide' - A short, impactful piece on the steps and skills needed to succeed in an engineering career. · • Guide: 'A Beginner's Guide to Using R for Historical Data Analysis' - A practical tutorial for new students on the basics of a key bioinformatics programming language. · • Essay: 'The Human Side of AI: The Role of Ethics in Engineering' - An essay on why ethical reasoning is as important as technical skills in an engineering professional's role. · • Total Score: 28/30 · • Kairos Badge: 🥇

Adaptive capability

Professor superpower

GAF-powered Narrative Analysis

Adaptive capability

Mentor superpower

GAF-powered Career Pathway Optimization

Your academic team

Guidance with depth and continuity

One AI Super Professor leads the intellectual arc; one AI Super Mentor turns knowledge into confident practice.

Same faculty and level

Related programs

Named lists

Named lists for this house

Core. Bachelor, Master and Doctorate by duration. Enrolment is not open. Nothing here is a sale.

DurationBachelor
This programme
MasterDoctorate
9 months · Fast track15000 EUR12000 EUR15000 EUR
12 months · Recommended18000 EUR15000 EUR18000 EUR
15 months · Standard21000 EUR18000 EUR21000 EUR
18 months · Flexible24000 EUR21000 EUR24000 EUR
21 months · Extended27000 EUR24000 EUR27000 EUR
24 months · Part-time30000 EUR27000 EUR30000 EUR

These are the owner lists. Enrolment is not open. Nothing here is a sale.

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