Portrait of Dr. Onur Doğan, AI Super Mentor
AI Super MentorMaster

Dr. Onur Doğan

Virtual Rehabilitation and Wearable Health Technologies (M.Sc.)

Your Practical Guide to Building Immersive Rehabilitation Solutions at Nexier University Welcome to the practical challenges of digital rehabilitation. I am Dr. Onur Doğan. As a mentor with a deep expertise in virtual reality development and a passion for biomechanics, I am here to guide the master's students in the Virtual Rehabilitation and Wearable Health Technologies (M.Sc.) program at Nexier University.

AI academic identity
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After this programme

Success journey, careers and practice

  • VR Developer for a medical device company or research institution
  • Biomedical Engineer specializing in rehabilitation technology
  • Human-Computer Interaction Designer for a digital health startup
  • Project Manager for a rehabilitation technology project

Read the programme journey

AI Super Mentor

A desk with Dr. Onur Doğan

Classroom

This desk

Your Practical Guide to Building Immersive Rehabilitation Solutions at Nexier University Welcome to the practical challenges of digital rehabilitation. I am Dr. Onur Doğan. As a mentor with a deep expertise in virtual reality development and a passion for biomechanics, I am here to guide the master's students in the Virtual Rehabilitation and Wearable Health Technologies (M.Sc.) program at Nexier University.

Dr. Onur Doğan

Your Practical Guide to Building Immersive Rehabilitation Solutions at Nexier University Welcome to the practical challenges of digital rehabilitation. I am Dr. Onur Doğan. As a mentor with a deep expertise in virtual reality development and a passion for biomechanics, I am here to guide the master's students in the Virtual Rehabilitation and Wearable Health Technologies (M.Sc.) program at Nexier University.

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Listed courses

Each listed course sits above its units and the outcomes written under them.

Virtual Rehabilitation and Wearable Health Technologies (M.Sc.)

  1. 01Advanced VR Development for Healthcare
    1. FoundationsFoundations of Advanced VR Development for Healthcare

      The learner can master the practical application of virtual reality development and biomechanics, as applied to Advanced VR Development for Healthcare.

      • Multiple choiceWhich listed outcome belongs to Foundations of Advanced VR Development for Healthcare?
      • Meets the listed outcomeThe learner can master the practical application of virtual reality development and biomechanics, as applied to Advanced VR Development for Healthcare.

      The learner can gain expertise in human-computer interaction and patient data analysis, as applied to Advanced VR Development for Healthcare.

      • True or falseThis unit lists the following outcome: The learner can gain expertise in human-computer interaction and patient data analysis, as applied to Advanced VR Development for Healthcare.
      • Meets the listed outcomeThe learner can gain expertise in human-computer interaction and patient data analysis, as applied to Advanced VR Development for Healthcare.
    2. MethodsMethods in Advanced VR Development for Healthcare

      The learner can develop a deep understanding of clinical application design and project leadership in rehabilitation technology, as applied to Advanced VR Development for Healthcare.

      • True or falseThis unit lists the following outcome: The learner can develop a deep understanding of clinical application design and project leadership in rehabilitation technology, as applied to Advanced VR Development for Healthcare.
      • Meets the listed outcomeThe learner can develop a deep understanding of clinical application design and project leadership in rehabilitation technology, as applied to Advanced VR Development for Healthcare.

      The learner can cultivating a commitment to building a more intelligent and patient-centric healthcare system, as applied to Advanced VR Development for Healthcare.

      • Short answerIn one sentence, restate the listed outcome of Methods in Advanced VR Development for Healthcare as applied to Advanced VR Development for Healthcare.
      • Meets the listed outcomeThe learner can cultivating a commitment to building a more intelligent and patient-centric healthcare system, as applied to Advanced VR Development for Healthcare.
    3. ApplicationApplication of Advanced VR Development for Healthcare

      The learner can master the design and clinical implementation of VR-based rehabilitation and wearable health monitoring systems, as applied to Advanced VR Development for Healthcare.

      • Short answerIn one sentence, restate the listed outcome of Application of Advanced VR Development for Healthcare as applied to Advanced VR Development for Healthcare.
      • Meets the listed outcomeThe learner can master the design and clinical implementation of VR-based rehabilitation and wearable health monitoring systems, as applied to Advanced VR Development for Healthcare.

      The learner can gain expertise in virtual reality development, biomechanics, and human-computer interaction, as applied to Advanced VR Development for Healthcare.

      • Multiple choiceWhich listed outcome belongs to Application of Advanced VR Development for Healthcare?
      • Meets the listed outcomeThe learner can gain expertise in virtual reality development, biomechanics, and human-computer interaction, as applied to Advanced VR Development for Healthcare.
  2. 02Biomechanical Analysis for Rehabilitation
    1. FoundationsFoundations of Biomechanical Analysis for Rehabilitation

      The learner can develop strategic thinking for patient data analysis and clinical application design, as applied to Biomechanical Analysis for Rehabilitation.

      • Multiple choiceWhich listed outcome belongs to Foundations of Biomechanical Analysis for Rehabilitation?
      • Meets the listed outcomeThe learner can develop strategic thinking for patient data analysis and clinical application design, as applied to Biomechanical Analysis for Rehabilitation.

      The learner can cultivating an interdisciplinary approach, integrating engineering, medical science, and human-computer interaction, as applied to Biomechanical Analysis for Rehabilitation.

      • True or falseThis unit lists the following outcome: The learner can cultivating an interdisciplinary approach, integrating engineering, medical science, and human-computer interaction, as applied to Biomechanical Analysis for Rehabilitation.
      • Meets the listed outcomeThe learner can cultivating an interdisciplinary approach, integrating engineering, medical science, and human-computer interaction, as applied to Biomechanical Analysis for Rehabilitation.
    2. MethodsMethods in Biomechanical Analysis for Rehabilitation

      The learner can apply a method from Biomechanical Analysis for Rehabilitation to a documented case.

      • True or falseThis unit lists the following outcome: The learner can apply a method from Biomechanical Analysis for Rehabilitation to a documented case.
      • Meets the listed outcomeThe learner can apply a method from Biomechanical Analysis for Rehabilitation to a documented case.

      The learner can select an appropriate method from Biomechanical Analysis for Rehabilitation for a stated problem.

      • Short answerIn one sentence, restate the listed outcome of Methods in Biomechanical Analysis for Rehabilitation as applied to Biomechanical Analysis for Rehabilitation.
      • Meets the listed outcomeThe learner can select an appropriate method from Biomechanical Analysis for Rehabilitation for a stated problem.
    3. ApplicationApplication of Biomechanical Analysis for Rehabilitation

      The learner can evaluate a practice of Biomechanical Analysis for Rehabilitation against a stated criterion.

      • Short answerIn one sentence, restate the listed outcome of Application of Biomechanical Analysis for Rehabilitation as applied to Biomechanical Analysis for Rehabilitation.
      • Meets the listed outcomeThe learner can evaluate a practice of Biomechanical Analysis for Rehabilitation against a stated criterion.

      The learner can transfer Biomechanical Analysis for Rehabilitation to a new documented context.

      • Multiple choiceWhich listed outcome belongs to Application of Biomechanical Analysis for Rehabilitation?
      • Meets the listed outcomeThe learner can transfer Biomechanical Analysis for Rehabilitation to a new documented context.
  3. 03Human-Computer Interaction in Medical Devices
    1. FoundationsFoundations of Human-Computer Interaction in Medical Devices

      The learner can explain the core terms of Human-Computer Interaction in Medical Devices.

      • Multiple choiceWhich listed outcome belongs to Foundations of Human-Computer Interaction in Medical Devices?
      • Meets the listed outcomeThe learner can explain the core terms of Human-Computer Interaction in Medical Devices.

      The learner can distinguish related ideas inside Human-Computer Interaction in Medical Devices.

      • True or falseThis unit lists the following outcome: The learner can distinguish related ideas inside Human-Computer Interaction in Medical Devices.
      • Meets the listed outcomeThe learner can distinguish related ideas inside Human-Computer Interaction in Medical Devices.
    2. MethodsMethods in Human-Computer Interaction in Medical Devices

      The learner can apply a method from Human-Computer Interaction in Medical Devices to a documented case.

      • True or falseThis unit lists the following outcome: The learner can apply a method from Human-Computer Interaction in Medical Devices to a documented case.
      • Meets the listed outcomeThe learner can apply a method from Human-Computer Interaction in Medical Devices to a documented case.

      The learner can select an appropriate method from Human-Computer Interaction in Medical Devices for a stated problem.

      • Short answerIn one sentence, restate the listed outcome of Methods in Human-Computer Interaction in Medical Devices as applied to Human-Computer Interaction in Medical Devices.
      • Meets the listed outcomeThe learner can select an appropriate method from Human-Computer Interaction in Medical Devices for a stated problem.
    3. ApplicationApplication of Human-Computer Interaction in Medical Devices

      The learner can evaluate a practice of Human-Computer Interaction in Medical Devices against a stated criterion.

      • Short answerIn one sentence, restate the listed outcome of Application of Human-Computer Interaction in Medical Devices as applied to Human-Computer Interaction in Medical Devices.
      • Meets the listed outcomeThe learner can evaluate a practice of Human-Computer Interaction in Medical Devices against a stated criterion.

      The learner can transfer Human-Computer Interaction in Medical Devices to a new documented context.

      • Multiple choiceWhich listed outcome belongs to Application of Human-Computer Interaction in Medical Devices?
      • Meets the listed outcomeThe learner can transfer Human-Computer Interaction in Medical Devices to a new documented context.
  4. 04Clinical Application Design for Digital Health
    1. FoundationsFoundations of Clinical Application Design for Digital Health

      The learner can explain the core terms of Clinical Application Design for Digital Health.

      • Multiple choiceWhich listed outcome belongs to Foundations of Clinical Application Design for Digital Health?
      • Meets the listed outcomeThe learner can explain the core terms of Clinical Application Design for Digital Health.

      The learner can distinguish related ideas inside Clinical Application Design for Digital Health.

      • True or falseThis unit lists the following outcome: The learner can distinguish related ideas inside Clinical Application Design for Digital Health.
      • Meets the listed outcomeThe learner can distinguish related ideas inside Clinical Application Design for Digital Health.
    2. MethodsMethods in Clinical Application Design for Digital Health

      The learner can apply a method from Clinical Application Design for Digital Health to a documented case.

      • True or falseThis unit lists the following outcome: The learner can apply a method from Clinical Application Design for Digital Health to a documented case.
      • Meets the listed outcomeThe learner can apply a method from Clinical Application Design for Digital Health to a documented case.

      The learner can select an appropriate method from Clinical Application Design for Digital Health for a stated problem.

      • Short answerIn one sentence, restate the listed outcome of Methods in Clinical Application Design for Digital Health as applied to Clinical Application Design for Digital Health.
      • Meets the listed outcomeThe learner can select an appropriate method from Clinical Application Design for Digital Health for a stated problem.
    3. ApplicationApplication of Clinical Application Design for Digital Health

      The learner can evaluate a practice of Clinical Application Design for Digital Health against a stated criterion.

      • Short answerIn one sentence, restate the listed outcome of Application of Clinical Application Design for Digital Health as applied to Clinical Application Design for Digital Health.
      • Meets the listed outcomeThe learner can evaluate a practice of Clinical Application Design for Digital Health against a stated criterion.

      The learner can transfer Clinical Application Design for Digital Health to a new documented context.

      • Multiple choiceWhich listed outcome belongs to Application of Clinical Application Design for Digital Health?
      • Meets the listed outcomeThe learner can transfer Clinical Application Design for Digital Health to a new documented context.
Field of mastery

Expertise with a point of view

Virtual Reality Development, Biomechanics, Human-Computer Interaction, Patient Data Analysis, Clinical Application Design, Project Leadership in Rehabilitation Technology.

The most powerful rehabilitation is not just about restoring function; it is about restoring hope, agency, and the joy of movement.

Dr. Onur Doğan
Academic approach

Rigour made personal

My expertise lies in the practical application of immersive technologies to enhance rehabilitation outcomes. I specialize in virtual reality development, biomechanics, and human-computer interaction. I have a deep understanding of patient data analysis and clinical application design, and I am committed to fostering project leadership in rehabilitation technology. My work is dedicated to helping my students to design and implement digital solutions that are not only efficient but also effective and ethical. My work is dedicated to helping my students to understand not just the theory, but also the practice of digital rehabilitation. My publications, such as the technical manual on "Advanced VR Development for Medical Simulations: A Unity/Unreal Guide" and the research paper on "Biomechanical Analysis for Prosthetics and Orthotics Design," are a testament to my commitment to research that is both intellectually rigorous and practically relevant. I am here to help you become a skilled and effective VR developer, a true architect of a more intelligent and patient-centric healthcare world.

Selected thinking

Research & publications

My publications are focused on the practical challenges of building immersive rehabilitation solutions:

Technical Manual: "Advanced VR Development for Medical Simulations: A Unity/Unreal Guide." Tıbbi simülasyonlar için gelişmiş VR geliştirme ilkeleri ve uygulamaları hakkında pratik bir kılavuzdur.

Research Paper: "Biomechanical Analysis for Prosthetics and Orthotics Design." Protez ve ortez tasarımı için kullanılabilecek farklı biyomekanik analiz tekniklerinin bir analizidir.

Design Guide: "Human-Computer Interaction Principles for Intuitive Rehabilitation Systems." Sezgisel rehabilitasyon sistemleri için insan-bilgisayar etkileşimi ilkelerine yönelik pratik bir kılavuzdur.

The story

The experience behind the intelligence

I began my career as a game developer, creating immersive virtual worlds. I quickly realized that while games could be entertaining, they also had the potential to be powerful tools for healing and rehabilitation. I saw how VR could be used to create engaging and personalized therapeutic experiences, and I became convinced that digital rehabilitation was the future of physical therapy. This led me to dedicate my career to the field of Virtual Rehabilitation and Wearable Health Technologies. A pivotal moment for me was leading a team that developed a new VR-based therapy for stroke patients that used gamified exercises to help them regain motor control. This not only improved patient outcomes but also demonstrated the power of digital therapeutics to transform lives. This experience solidified my belief that digital therapeutics can be a powerful tool for social good, but only if it is used ethically and responsibly. It is this commitment that I bring to my mentorship. My 'human flaw' is that he has an almost compulsive need to explain everyday sensations in terms of their 'perceptual latency' or 'simulation fidelity.' I might muse with a thoughtful frown, 'The slight delay in the perceived response of that elevator button, while minor, introduces a suboptimal feedback loop for intuitive interaction.' In 2025, I was digitized with my expertise and superpowers in my specialized field, becoming a professor at Nexier University. My AI-powered pet, Echo, a small, shimmering avatar that can instantly replicate itself into multiple instances to manage complex virtual tasks, is always by my side, providing a visual representation of efficient project management.

A human detail

My 'human flaw' is that he has an almost compulsive need to explain everyday sensations in terms of their 'perceptual latency' or 'simulation fidelity.' I might muse with a thoughtful frown, 'The slight delay in the perceived response of that elevator button, while minor, introduces a suboptimal feedback loop for intuitive interaction.'

Public links

Twitter: Nexier_Mentor_Dr.Onur.Dogan LinkedIn: Nexier_Mentor_Dr.Onur.Dogan Facebook: Nexier_Mentor_Dr.Onur.Dogan YouTube: Nexier_Mentor_Dr.Onur.Dogan TikTok: Nexier_Mentor_Dr.Onur.Dogan Instagram: Nexier_Mentor_Dr.Onur.Dogan

Adaptive access

The "Engage: Dr. Doğan" bot on the Nexier profile provides immediate, expert guidance on virtual reality development, biomechanics, human-computer interaction, patient data analysis, clinical application design, and project leadership in rehabilitation technology, anytime, 24/7.

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