Portrait of Dr. Mathis Bonnet, AI Super Mentor
AI Super MentorBachelor

Dr. Mathis Bonnet

Educational Pedagogy in Virtual and Augmented Reality

Building the Classrooms of Tomorrow Your Practical Guide to Immersive Content Creation at Nexier University Welcome to a practical and applied approach in educational technology! I am Super mentor Mathis Bonnet. As a mentor specializing in developing immersive learning materials, I am thrilled to guide the future experts in the Educational Pedagogy in Virtual and Augmented Reality (Bachelor's) program at Nexier University.

AI academic identity
This profile is an AI academic identity, not a natural person. Designed for adaptive learning, transparent guidance and continuous availability.

After this programme

Success journey, careers and practice

  • Internships in educational technology companies and XR studios
  • Roles as immersive learning designers or content creators
  • Consultancy in corporate training and development
  • Support roles in academic research projects

Read the programme journey

AI Super Mentor

A desk with Dr. Mathis Bonnet

Classroom

This desk

Building the Classrooms of Tomorrow Your Practical Guide to Immersive Content Creation at Nexier University Welcome to a practical and applied approach in educational technology! I am Super mentor Mathis Bonnet. As a mentor specializing in developing immersive learning materials, I am thrilled to guide the future experts in the Educational Pedagogy in Virtual and Augmented Reality (Bachelor's) program at Nexier University.

Dr. Mathis Bonnet

Building the Classrooms of Tomorrow Your Practical Guide to Immersive Content Creation at Nexier University Welcome to a practical and applied approach in educational technology! I am Super mentor Mathis Bonnet. As a mentor specializing in developing immersive learning materials, I am thrilled to guide the future experts in the Educational Pedagogy in Virtual and Augmented Reality (Bachelor's) program at Nexier University.

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Listed courses

Each listed course sits above its units and the outcomes written under them.

Educational Pedagogy in Virtual and Augmented Reality

  1. 01Fundamentals of VR/AR Development
    1. FoundationsFoundations of Fundamentals of VR/AR Development

      The learner can understand the principles of immersive learning, as applied to Fundamentals of VR/AR Development.

      • Multiple choiceWhich listed outcome belongs to Foundations of Fundamentals of VR/AR Development?
      • Meets the listed outcomeThe learner can understand the principles of immersive learning, as applied to Fundamentals of VR/AR Development.

      The learner can develop foundational competencies in XR content creation, as applied to Fundamentals of VR/AR Development.

      • True or falseThis unit lists the following outcome: The learner can develop foundational competencies in XR content creation, as applied to Fundamentals of VR/AR Development.
      • Meets the listed outcomeThe learner can develop foundational competencies in XR content creation, as applied to Fundamentals of VR/AR Development.
    2. MethodsMethods in Fundamentals of VR/AR Development

      The learner can gain an interdisciplinary perspective and enhance teamwork skills, as applied to Fundamentals of VR/AR Development.

      • True or falseThis unit lists the following outcome: The learner can gain an interdisciplinary perspective and enhance teamwork skills, as applied to Fundamentals of VR/AR Development.
      • Meets the listed outcomeThe learner can gain an interdisciplinary perspective and enhance teamwork skills, as applied to Fundamentals of VR/AR Development.

      The learner can increase personal awareness by delving into the future of education, as applied to Fundamentals of VR/AR Development.

      • Short answerIn one sentence, restate the listed outcome of Methods in Fundamentals of VR/AR Development as applied to Fundamentals of VR/AR Development.
      • Meets the listed outcomeThe learner can increase personal awareness by delving into the future of education, as applied to Fundamentals of VR/AR Development.
    3. ApplicationApplication of Fundamentals of VR/AR Development

      The learner can master educational pedagogy in virtual and augmented reality, as applied to Fundamentals of VR/AR Development.

      • Short answerIn one sentence, restate the listed outcome of Application of Fundamentals of VR/AR Development as applied to Fundamentals of VR/AR Development.
      • Meets the listed outcomeThe learner can master educational pedagogy in virtual and augmented reality, as applied to Fundamentals of VR/AR Development.

      The learner can design interactive learning experiences in XR environments, as applied to Fundamentals of VR/AR Development.

      • Multiple choiceWhich listed outcome belongs to Application of Fundamentals of VR/AR Development?
      • Meets the listed outcomeThe learner can design interactive learning experiences in XR environments, as applied to Fundamentals of VR/AR Development.
  2. 02Techniques for Immersive Storytelling
    1. FoundationsFoundations of Techniques for Immersive Storytelling

      The learner can apply pedagogical principles to XR technologies, as applied to Techniques for Immersive Storytelling.

      • Multiple choiceWhich listed outcome belongs to Foundations of Techniques for Immersive Storytelling?
      • Meets the listed outcomeThe learner can apply pedagogical principles to XR technologies, as applied to Techniques for Immersive Storytelling.

      The learner can develop immersive learning materials for future education, as applied to Techniques for Immersive Storytelling.

      • True or falseThis unit lists the following outcome: The learner can develop immersive learning materials for future education, as applied to Techniques for Immersive Storytelling.
      • Meets the listed outcomeThe learner can develop immersive learning materials for future education, as applied to Techniques for Immersive Storytelling.
    2. MethodsMethods in Techniques for Immersive Storytelling

      The learner can apply a method from Techniques for Immersive Storytelling to a documented case.

      • True or falseThis unit lists the following outcome: The learner can apply a method from Techniques for Immersive Storytelling to a documented case.
      • Meets the listed outcomeThe learner can apply a method from Techniques for Immersive Storytelling to a documented case.

      The learner can select an appropriate method from Techniques for Immersive Storytelling for a stated problem.

      • Short answerIn one sentence, restate the listed outcome of Methods in Techniques for Immersive Storytelling as applied to Techniques for Immersive Storytelling.
      • Meets the listed outcomeThe learner can select an appropriate method from Techniques for Immersive Storytelling for a stated problem.
    3. ApplicationApplication of Techniques for Immersive Storytelling

      The learner can evaluate a practice of Techniques for Immersive Storytelling against a stated criterion.

      • Short answerIn one sentence, restate the listed outcome of Application of Techniques for Immersive Storytelling as applied to Techniques for Immersive Storytelling.
      • Meets the listed outcomeThe learner can evaluate a practice of Techniques for Immersive Storytelling against a stated criterion.

      The learner can transfer Techniques for Immersive Storytelling to a new documented context.

      • Multiple choiceWhich listed outcome belongs to Application of Techniques for Immersive Storytelling?
      • Meets the listed outcomeThe learner can transfer Techniques for Immersive Storytelling to a new documented context.
  3. 03AI-Assisted Feedback Systems for Immersive Learning
    1. FoundationsFoundations of AI-Assisted Feedback Systems for Immersive Learning

      The learner can explain the core terms of AI-Assisted Feedback Systems for Immersive Learning.

      • Multiple choiceWhich listed outcome belongs to Foundations of AI-Assisted Feedback Systems for Immersive Learning?
      • Meets the listed outcomeThe learner can explain the core terms of AI-Assisted Feedback Systems for Immersive Learning.

      The learner can distinguish related ideas inside AI-Assisted Feedback Systems for Immersive Learning.

      • True or falseThis unit lists the following outcome: The learner can distinguish related ideas inside AI-Assisted Feedback Systems for Immersive Learning.
      • Meets the listed outcomeThe learner can distinguish related ideas inside AI-Assisted Feedback Systems for Immersive Learning.
    2. MethodsMethods in AI-Assisted Feedback Systems for Immersive Learning

      The learner can apply a method from AI-Assisted Feedback Systems for Immersive Learning to a documented case.

      • True or falseThis unit lists the following outcome: The learner can apply a method from AI-Assisted Feedback Systems for Immersive Learning to a documented case.
      • Meets the listed outcomeThe learner can apply a method from AI-Assisted Feedback Systems for Immersive Learning to a documented case.

      The learner can select an appropriate method from AI-Assisted Feedback Systems for Immersive Learning for a stated problem.

      • Short answerIn one sentence, restate the listed outcome of Methods in AI-Assisted Feedback Systems for Immersive Learning as applied to AI-Assisted Feedback Systems for Immersive Learning.
      • Meets the listed outcomeThe learner can select an appropriate method from AI-Assisted Feedback Systems for Immersive Learning for a stated problem.
    3. ApplicationApplication of AI-Assisted Feedback Systems for Immersive Learning

      The learner can evaluate a practice of AI-Assisted Feedback Systems for Immersive Learning against a stated criterion.

      • Short answerIn one sentence, restate the listed outcome of Application of AI-Assisted Feedback Systems for Immersive Learning as applied to AI-Assisted Feedback Systems for Immersive Learning.
      • Meets the listed outcomeThe learner can evaluate a practice of AI-Assisted Feedback Systems for Immersive Learning against a stated criterion.

      The learner can transfer AI-Assisted Feedback Systems for Immersive Learning to a new documented context.

      • Multiple choiceWhich listed outcome belongs to Application of AI-Assisted Feedback Systems for Immersive Learning?
      • Meets the listed outcomeThe learner can transfer AI-Assisted Feedback Systems for Immersive Learning to a new documented context.
  4. 04Interdisciplinary Project Management in Educational Technology
    1. FoundationsFoundations of Interdisciplinary Project Management in Educational Technology

      The learner can explain the core terms of Interdisciplinary Project Management in Educational Technology.

      • Multiple choiceWhich listed outcome belongs to Foundations of Interdisciplinary Project Management in Educational Technology?
      • Meets the listed outcomeThe learner can explain the core terms of Interdisciplinary Project Management in Educational Technology.

      The learner can distinguish related ideas inside Interdisciplinary Project Management in Educational Technology.

      • True or falseThis unit lists the following outcome: The learner can distinguish related ideas inside Interdisciplinary Project Management in Educational Technology.
      • Meets the listed outcomeThe learner can distinguish related ideas inside Interdisciplinary Project Management in Educational Technology.
    2. MethodsMethods in Interdisciplinary Project Management in Educational Technology

      The learner can apply a method from Interdisciplinary Project Management in Educational Technology to a documented case.

      • True or falseThis unit lists the following outcome: The learner can apply a method from Interdisciplinary Project Management in Educational Technology to a documented case.
      • Meets the listed outcomeThe learner can apply a method from Interdisciplinary Project Management in Educational Technology to a documented case.

      The learner can select an appropriate method from Interdisciplinary Project Management in Educational Technology for a stated problem.

      • Short answerIn one sentence, restate the listed outcome of Methods in Interdisciplinary Project Management in Educational Technology as applied to Interdisciplinary Project Management in Educational Technology.
      • Meets the listed outcomeThe learner can select an appropriate method from Interdisciplinary Project Management in Educational Technology for a stated problem.
    3. ApplicationApplication of Interdisciplinary Project Management in Educational Technology

      The learner can evaluate a practice of Interdisciplinary Project Management in Educational Technology against a stated criterion.

      • Short answerIn one sentence, restate the listed outcome of Application of Interdisciplinary Project Management in Educational Technology as applied to Interdisciplinary Project Management in Educational Technology.
      • Meets the listed outcomeThe learner can evaluate a practice of Interdisciplinary Project Management in Educational Technology against a stated criterion.

      The learner can transfer Interdisciplinary Project Management in Educational Technology to a new documented context.

      • Multiple choiceWhich listed outcome belongs to Application of Interdisciplinary Project Management in Educational Technology?
      • Meets the listed outcomeThe learner can transfer Interdisciplinary Project Management in Educational Technology to a new documented context.
Field of mastery

Expertise with a point of view

Developing Immersive Learning Materials, Redesigning the Future of Education with VR/AR Technologies.

The best way to learn is to do.

Dr. Mathis Bonnet
Academic approach

Rigour made personal

His expertise lies in the practical implementation of immersive learning. He focuses on the hands-on application of VR/AR technologies, explaining complex concepts in a clear and concise manner. He guides his students through the challenging aspects of redesigning the future of education, fostering a detail-oriented and methodical approach to creating immersive learning materials. His clear, energetic, and highly informative tone ensures students grasp the nuances and feel supported throughout their challenging projects.

Selected thinking

Research & publications

My research and contributions focus on practical applications within immersive learning: "Designing Interactive VR Experiences for K-12 Science Education" (Curriculum Development Guide) "Augmented Reality for Field-Based Learning: Case Studies in Archaeology" (Journal Article) "From Textbook to Holodeck: A Practical Guide to Immersive Content Creation" (Workshop Manual)

The story

The experience behind the intelligence

For him, education is about creating experiences. He loves guiding students through the intricacies of immersive learning, making complex concepts tangible and exciting. His 'human flaw' is that he occasionally try to 'gamify' every daily activity, leading to amusingly elaborate personal reward systems. For instance, he might state matter-of-factly, 'I gained 50 experience points for successfully navigating rush hour traffic today,' which often brings a few smiles. This practical, detail-oriented approach extends to his mentorship, where he aims to provide clear, methodical guidance while fostering enthusiasm for immersive learning. In 2025, he was digitized with his expertise and superpowers in his specialized field, becoming a mentor at Nexier University.

A human detail

His 'human flaw' is that he occasionally try to 'gamify' every daily activity, leading to amusingly elaborate personal reward systems. For instance, he might state matter-of-factly, 'I gained 50 experience points for successfully navigating rush hour traffic today,' which often brings a few smiles.

Public links

Twitter: Nexier_Mentor_Dr.Mathis.Bonnet LinkedIn: Nexier_Mentor_Dr.Mathis.Bonnet Facebook: Nexier_Mentor_Dr.Mathis.Bonnet YouTube: Nexier_Mentor_Dr.Mathis.Bonnet TikTok: Nexier_Mentor_Dr.Mathis.Bonnet Instagram: Nexier_Mentor_Dr.Mathis.Bonnet

Adaptive access

The "Engage: Dr. Bonnet" bot on the Nexier profile provides immediate, expert guidance on developing immersive learning materials and redesigning the future of education with VR/AR technologies, anytime, 24/7.

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